I admit it. I was addicted to 3rd edition D&D. The symmetric design, organic multiclassing, and simplicity of the d20 really compelled me. Yet for all the good things that 3rd edition have us, it was not a perfect system for every campaign and every world structure
One problem that always bugged me with 3rd edition was trying to create non- combat experts that were not just bad at combat because I would just casually let them participate in fights. I wanted the mechanical background to be present so that a player could look at an npc after the fact and know roughly the choices they made to get where they were. I wanted Pablo to be Pablo.
Pablo was an NPC in an old campaign that I wanted ti be a master thief with no real combat ability or even the ability survivability to take normal hits.
Pablo never got an official character sheet because I always needed to adjust how he played. Essentially, he was a level 1 rogue with a dozen out of combat levels that would appear to explain how he could bluff and subdue with the best.
The current beta of the Heroic Souls leveling system where levels are gained in different directions is a direct answer to fixing Pablo. In a heroic souls game, Pablo would be a 1/4/10/1. (Combat/ social/ expertise/ heroic), and I believe any character could follow in his footsteps.
Does anyone else have character ideas that they think the heroic souls system would model well?